You can use up to 48 tracks. The Track Sheet, Song Editor and Mixer all have scroll bars to let you access all of your tracks. We've also put scroll bars on the Parts dialog, the Braces dialog, the Implode dialog and the Explode dialog for the same reason.
Multiple files can be open at once, and it is possible to cut and paste between them at will, using the clipboard.
It is possible to open a new instance of the program simply using New… under the Window menu.
Multiple tracks cut or copied in the Song Editor can now be pasted using the paste function in the current or a new instance of the program. This is very useful for arranging of songs from multiple sources.
You can record synchronized lyrics or sound effects while your song is playing.
Click on the Record Audio button at the far right in the main control area. Recording will start from the current cursor position. The metronome will sound only if Metronome on Play is checked in the Metronome dialog, available under the Options menu.
To stop audio recording, press the Stop button in the main transport. A Save File dialog appears, allowing you to save your recorded audio as a wave file. Save the file with the name you like.
The Audio Editor can be used to edit audio data such as vocals or sound effects. As many tracks as can fit on the screen can be seen at once. At the left are the track names and each track’s audio data are shown to the right of the names.
Extract
notes from audio data.
The notes are inserted into the track containing the audio data and can be
displayed and edited using any of QuckScore’s note editors.
In the Piano Roll Editor simply click on the Show Drum Names button to show the drum name associated with each pitch. Click on it again to hide the drum names.
Weve added a bunch of new commands to the Song Editor and the Score edit menus. Transpose, change rhythms, do time dilations and set dynamics in a single track, several tracks or all tracks at once, in a single operation.
When using Engraver spacing (selected in the Score dialog under the Display menu) spacing for lyrics and accidentals is automatically calculated so as to avoid overlapping of lyrics, notes and accidentals.
One-click editing of Adjustable Symbols, Guitar Tablature, Chord Names, Tempo Symbols and Figured Bass Symbols is now possible. When editing symbols, use the new Adjust tool for this purpose.
When editing and entering of slurs and tuplet brackets, the start and end position of these symbols is now governed by the Duration Value. This makes the anchoring of slurs and tuplet brackets to notes extremely quick and easy. It is possible to change the Duration value while editing or entering adjustable symbols using the Durations Palette.
Saving as .MP3 and .WAV files is now possible. Use the .MP3 or .WAV file type in the Save As file dialog under the File menu.
Open and Save MusicXML files with virtually all supported symbols read and written. This allows the exchange of files between QuickScore and other music notation, scanning and analysis programs with virtually all the scoring information intact.
When reading NIFF files, virtually all supported symbols are now read.
Now you can export vector-based .EMF files that scale easily while retaining their clarity and sharpness. Staff lines and stems look right no matter how much you stretch or contract your exported scores.
We've added a new option: Select Score. Choose Select Score to select the entire score and bring up the Score Block Editing menu.
When you choose Cut you bring up the Arrange dialog. You use the Arrange dialog to cut or copy whole sections of your music (in this case, the entire piece) and possibly paste them somewhere else.
The top left section of the dialog shows that either Cut or Copy is selected, depending on your selection from the menu. You can change your mind and choose to copy instead of cut or vice versa, by clicking on Copy or Cut.
Cut will delete all the music you select and Copy will make a copy of it without deleting it. All the objects selected, regardless of their type, are affected by the Arrange dialog.
The bars you have selected will be shown in the From and To times. If you want to adjust the starting and ending times for your range, you can do that here. The From and To times do not have to be on bar boundaries.
If you select Copy, the Paste To box will automatically become checked. Otherwise you must check it yourself in order to paste the data that you cut to a new location. (You cannot paste it later because Arrange does not copy anything to the clipboard.)
If Delete Hole is checked, the empty space created when you cut out your selected data will be eliminated. This means all the data after the selection will move back in time to fill the hole.
Remember that Arrange does not copy anything to the clipboard, so if you select Copy and uncheck Paste To, nothing will be accomplished.
When you paste using the Arrange dialog, leading rests are conserved. This is unlike pasting using the Edit menu. When you paste using the Edit menu, leading rests are not conserved.
When you select Time, a submenu appears to the right of the menu, which allows you to stretch or contract the start times and durations for the notes in your piece. You can multiply or divide the times by three or two. For example, if you multiply the selected notes by two, they will all become twice as long as before and they will be shifted over to fit. When the notes play, they will play at half speed because each note is twice as long. The separation between the notes is doubled as well.
Select Transpose to physically transpose your entire piece. All tracks will be transposed and the key signature will be changed to reflect the transposition.
You can automatically generate chords and guitar grids based on the notes that are already in your tracks. To do this, choose the arrow tool from the toolbar, select all or part of a track and choose Generate Chords from the edit menu. The Generate Chords dialog appears.
Choose whether you want to generate chords once per bar or once per beat.
Choose whether to analyze all notes in the bar or beat, or just the notes at the start of the bar or beat. (You might choose to analyze just the notes at the start of each bar or beat if you have lots of melodic notes that don't necessarily form part of the underlying chords.)
Choose whether to analyze notes in all tracks or just notes in the current track.
You can generate any combination of chord names and guitar grids. The chord names and guitar grids are positioned at the guitar chord entry position, which can be changed by clicking on the Guitar Chords Position button in the Display Page dialog, available under the Display menu.
To adjust the height of the stems and beams in a beamed grouping, select the note or notes in the group and choose Stem Height from the Edit menu. You can change the height of the stem by up to four vertical spaces. (One vertical space is the distance between the middle of a note on a line and the middle of a note on the space above the line.)
To adjust the distance of an accidental from its note, select the note and choose Accidental Position from the Edit menu. You can move the accidental by up to three horizontal spaces in either direction. (One horizontal space is four pixels.)
It is possible to enter a slur or a tuplet simply by control-clicking the notes at the endpoints of the slur or tuplet, while in note entry mode (with the note selected in the Object Type palette).
Sections of music as large as a track can be analyzed and separated into voices. While in note entry mode (with the note selected in the Object Type palette) choose the notes to be separated into voices by dragging the mouse or choosing Select Track from the Edit menu and then choose Separate Voices from the edit menu that appears.
Select the notes you want to affect and choose Time from the Edit menu. A submenu appears to the right of the menu, which allows you to stretch or contract the start times and durations for the selected notes. You can multiply or divide the times by three or two. For example, if you multiply the selected notes by two, they will all become twice as long as before and they will be shifted over to fit. When these notes play, they will play at half speed because each note is twice as long. The separation between the notes is doubled as well.
You can generate flexible multi-track harmony directly from notes in your tracks or from chord name symbols. Simply select a group of notes or chord names symbols and choose Generate Harmony from the Edit menu that appears.
From the Generate Harmony dialog that appears you can set a number of options.
Choose to use notes or chord names as your source in the Source area at the top left of the dialog.
Choose closed or open harmony in the Harmony section of the dialog. If you choose closed harmony each consecutive chord member will follow directly after the previous one. For example, the third of the chord will follow the root. If you choose open harmony, each consecutive chord member will skip one possible chord member. For example, the fifth of the chord will follow the root, and the third will be skipped.
Choose the number of notes you want on each destination track in the Notes per track drop-down list box.
Choose the base octave (the octave where the lowest note of the chord will appear) in the Base Octave drop-down list box.
Choose to replace or not to replace existing notes in the destination tracks by checking or unchecking the Replace Notes check box.
Set the source track in the Source Track drop-down list box. The source track defaults to the track you are currently editing, but you can set it to any track you like.
Choose one or more destination tracks in the Destination Tracks list box. You can select a single track by clicking on it. To select a group of tracks, drag over the track numbers you want, or control click the track numbers you want, that is, hold down the CTRL key and then click on each of the track numbers that you want to select. Use this method to select non-contiguous destination tracks.
Choose a rhythmic pattern for your destination chords from the Rhythm drop-down list box. If you choose None, chord notes will be generated once for each source note or chord name symbol. Otherwise space between source notes or chord name symbols will be filled in with chords in the given rhythmic pattern in the destination tracks.
If you choose a rhythmic pattern other than None from the Rhythm drop-down list box, you can choose to arpeggiate your chords by checking the Arpeggiate check box.
Analyse the notes in your bars and automatically generate chord names and guitar grids, for each bar or each beat.
Use the Explode Track dialog to explode chords that you have entered on one track onto a number of tracks where they will appear as single notes, one note per track. For example, you can spread a three-note C major chord with the notes C4, E4 and G4 on track 1 onto tracks 1, 2 and 3 so that C4 is on track 1, E4 is on track 2 and G4 is on track 3.
Imploding music is the opposite of exploding music. The Implode Tracks dialog lets you take notes from a number of tracks and put them all together (implode them) on a single track.
To change the rhythm of a group of notes, select the group of notes and choose Rhythm from the Edit menu that appears.
Use the Rhythm dialog that appears to change the rhythm of the selected notes.
Select the rhythm pattern you want from the drop-down list box. The music you have selected will retain its melodic contour, but its rhythm will change to reflect the rhythmic pattern you choose.
If you don't check Staccato Notes, the duration of each notes will extend to the start of the next note. Check Staccato Notes to make the duration of each note half what it would normally be.
If you check Add Notes to Fill Gaps and there are more rhythmic notes in the duration of the rhythmic figure you select than in the corresponding source music, any missing melodic notes will be filled in with extra notes (with the pitch of the preceding melodic note) to fit the selected rhythm. If you don't check Add Notes to Fill Gaps, no extra notes will be added, and the rhythm will miss some of its elements.
The rhythm patterns in the Rhythm dialog can be modified or added to. You can do this by editing the RHYTHMS.INI file in the directory where you've installed QuickScore, using a text editor such as Windows Notepad.
Odd-numbered tuplets such as 5ths, 7ths, 11ths, etc., can be entered and displayed (using No Quantization). To enter odd-numbered tuplets, you must enter one or more notes in the beat to contain the odd-numbered tuplet, then select it by dragging the mouse with the arrow tool selected. Choose Rhythm from the Edit menu that appears and then the tuplet you want from the list box of different rhythms. Edit the pitch of the tuplet notes using the NS tool. For odd-numbered tuplets to appear correctly, No Quantization must be selected and an appropriately large steps per quarter value (set in the Display Score dialog under the Display menu) must be used (960 is good).
You can select any note head you like, regardless of whether or not your notes are on a drum track. Simply select the note or group of notes for which you want to change the note head, select Note Head from the Edit menu that appears, and choose the note head you want from the submenu that appears.
The first five note head choices allow the note to be either filled or empty, depending on whether the note is smaller than a half note or not. The rest of the note head options are not affected by the duration of the note.
Weve added left and right-sided triangles to the list of noteheads that can be set. This give you the complete set required for shaped note choral arranging.
You can humanize your tracks (randomly add time to the start time and duration of notes) using QuickScore's Humanize quantization option.
In the Score Editor or the Piano Roll editor, select the notes you want to humanize, choose Quantize from the Edit menu that appears and choose Humanize from the submenu.
From the Humanize dialog, choose the percentage of humanization (or randomization) you would like. Each note will be randomly moved back or forward and its duration will be changed by an amount that will on average be the percentage selected.
Note that humanizing your tracks may affect the display of notes in the Score Editor.
Now you can attach any of a complete set of articulation marks directly to notes. This means that when a note is transposed, moved in time or deleted, the articulation mark associated with the note is transposed, moved or deleted along with the note. When note stems are flipped, the display of the articulation marks automatically changes position to reflect the new stem direction. And best of all, all articulation marks which youve attached to notes automatically play just as they are written.
Now any dynamic marking you enter in the Score Editor, including all dynamic marks from the Dynamics palette, crescendo and decrescendo marks from the Adjustable palette and dynamic indications entered as text, can be converted in a single operation to accurate volume controller changes. This means they will play just the way you wrote them without having to set a single volume controller yourself!
Now any tempo marking you enter in the Score Editor can be converted in a single operation to accurate tempo changes. This means they will play just the way you wrote them without having to set a single tempo change yourself!
The Stretch Time dialog allows you to set a section of music to last a set period of time. This is done by altering the tempo(s) present during this section of music to make the music fit.
Use this feature when you want to proof your track for notes out of the range of the instrument you are writing for.
Automatic system indentation is possible. Set this by selecting Automatic for System Indentation in the Display Page dialog under the Display menu.
It is now possible to start numbering the bars for a piece from a number larger than one. Set this using the Bar Numbers dialog under the Display menu.
The Space Music dialog lets you choose the number of pages you want for your score. All the spacing chores are handled automatically so that you get the right number.
Set bars of rest for all your resting parts.
Set pickup bars in one step. And put cadenza bars wherever you want them in your piece, also in one easy step.
Condensed scores can be displayed and printed. Set printing of condensed scores using Print Condensed Score under the Display menu.
Abbreviated tracks names can be displayed in condensed scores. Set these using Print Condensed Score under the Display menu.
Digital audio recording, playback and saving fies can now be 44100 Hz, 16 bit, stereo. This is controlled using Audio Setup… under the Options menu.
Recording while slaved to MIDI Clock or MIDI Time Code is possible. QuickScore Elite will work nicely with remote systems that continuously send MDI clock regardless or whether they are playing or not as well as systems that do not delay after sending MIDI Song Position Pointer. This means that in just about every case, you simply check External Clock in the Option menu, press Record and let your remote system do its thing, whether it's a video deck, tape machine, hard disk recorder, or a sequencer inside a synthesizer, on another computer or right on the same computer.
To set chorus and reverb on your GS-compatible instruments, choose GS Effects from the Options menu.
In the GS Effects dialog, choose a Reverb setting and a Chorus setting. Check or uncheck the Active box to make the effects active or inactive. Audition the effects by clicking on the Audition button. Audition causes a middle C note on Channel 1 to be played. The sound of the note will be affected by the effects you choose.
Select SMPTE to change the SMPTE format you will be using and to change the SMPTE offset of the beginning of your piece (Bars:Beats:Steps time of 0:0:0).
Engraver spacing is used by the Score Editor to space music so that it looks good visually. Without engraver spacing, spacing occurs by time, rather than appearance. Crowding of music sometimes occurs, because you always put music occupying the same amount of time in the same amount of space. For example, eight thirty-second notes take up the same amount of space as one quarter note. The thirty-second notes are crowded together and the quarter note is all by itself. When you use engraver spacing, you assign the amount of space notes of each duration take up. For example, you can have thirty-second notes taking up only half as much as quarter notes if you want to.
The Drum Notation dialog is used to set up the display of your drum tracks in the Score Editor. Your drum tracks are the ones which have a single-line or five-line drum clef. The top of the Drum Notation dialog shows the drum notes as they will appear when they are displayed. Below this are the MIDI note numbers for the drum notes. Below the note numbers is another display of the drum notes in music notation, so that you can more easily see what pitch your drum notes correspond to.
You can change the display of any drum note you want. You can change the note head, the accent or the position of the note on the staff.
You change the tuning of your guitar tablature strings from the Guitar Strings dialog.
For each string, select the note you want for the open string from the appropriate list box. Press the Default button to set all the strings to the default tuning (EADGBE). When you change the tuning of your strings, the fret numbers are adjusted automatically.
Now you can load any Video for Windows, Windows Movie or any other Windows-supported digital video file into QuickScore and watch the synchronized video play along with your score. You can start, stop, move to any location in the video and compose as you go. The video and the score remain in perfect sync. In fact, the video behaves like any other of QuickScore's editing windows.
To open a movie file, close the movie file or change the options for the movie, choose Movie from the Options menu.
From the Movie dialog, you can open a movie by clicking on the Open button and choosing a movie from the Open File dialog that appears.
Select the SMPTE offset of the beginning of the movie in the SMPTE Offset portion of the dialog. The offset you enter here will be the offset from the beginning of the movie to which the start of the score corresponds.
You can make playback active or inactive by checking the Active box. If playback is inactive, the movie will remain loaded, but will not play along with the score. You may want to set this to conserve resources if you don't want to close the movie file and you don't need to watch the movie as you compose.
You can make the movie mute or sounding by checking the Mute box. Depending on the audio track present in the video clip, you may decide to have audio on or off.
Close the movie by clicking on the Close button.
We've added Page Edit view. Now edit your score while looking at the full page.